Junior Game Designer

Mirage UI Study (WIP)
A collection of functional UI elements, implemented into Unreal Engine, Fitting a specific artstyle and theme Inspired by AC Mirage.
Research




First a comprehensive look into the colour palette used for AC mirage was necessary. Warm and earth tones were a must have, almost no cool tones are used in the games UI Elements, even the stark whites are slightly shifted to a creamy bone colour to match with the games aesthetic. As with most UI's the most vibrant colours are reserved for important or tagged information and consistent shades across all menus.

A Quick look at the layout of the UI in a wireframe also helped. Whilst im just focusing on individual elements, knowing how they interacts and the space they should occupy helps inform how they can be redesigned.