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TF2 map design

A King of the hill map playable within team fortress 2, tested with a large focus group to refine it.

Map Design

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Multiplayer game design trends, lines of sight, symmetry, and flow of Team Fortress 2 inspired the core concepts of this map. Using the Hammer Editor, I iterated consistently from initial sketches to a fully implementable layout. The process reinforced my understanding of how spatial design impacts player engagement, balance, and navigational clarity within competitive environments.

Showcase video

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